Variables
Creating and Using Variables
Boxes on Jiki's shelves that store a value with a label so you can get it back out later in your code.
Arithmetic
Combining variables with maths so values can relate to and depend on each other through addition, subtraction, multiplication, and division.
Updating Variables
Changing what's inside a variable as your program runs so you can track positions, counts, scores, and other shifting values.
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